Save with confidence
Planned support for world and player saves, multiple slots, background saving, Blueprints and C++.
Unreal Engine · Fab · In development
SaveGuard is being built to help game developers save world and player progress, inspect saved data and recover when something goes wrong.
In development. Not available to buy or install. Not submitted for marketplace review.
An Unreal Engine toolkit in development for saving game progress, reviewing changes and recovering earlier saves. The features below describe the intended product, not a finished release.
Planned support for world and player saves, multiple slots, background saving, Blueprints and C++.
Planned save inspection, comparisons and migration rehearsals to check what a game update will change.
Planned backups, rollback and interrupted-write tests to help developers check recovery before releasing a game.
Development has started. Engine integration, data recovery, compatibility, performance and usability must be tested before release. No Fab package has been submitted.
Complete feature coverage, a clear interface, useful documentation and marketplace checks are required before submission. Performance and compatibility claims will follow testing.
The planned toolkit runs in the developer’s Unreal Engine project. Any optional platform storage connection will use the customer’s own service account. Supported engine versions and platforms will be published after testing.
Email support@howthtechnologyfactory.pro and include the product name. An independent HTF product, not affiliated with the engine or marketplace provider.