HTF

Unreal Engine · Fab · In development

Give every save a way back.

SaveGuard is being built to help game developers save world and player progress, inspect saved data and recover when something goes wrong.

In development. Not available to buy or install. Not submitted for marketplace review.

SaveGuard Studio | HTF planned workflow: save, inspect, recover
Original workflow illustration. This is not an application screenshot or a working demo.
Platform
Unreal Engine · Fab
Status
In development
Pricing
One-time purchase planned. Final price to be confirmed.

What we are building

An Unreal Engine toolkit in development for saving game progress, reviewing changes and recovering earlier saves. The features below describe the intended product, not a finished release.

Save with confidence

Planned support for world and player saves, multiple slots, background saving, Blueprints and C++.

Review changes before release

Planned save inspection, comparisons and migration rehearsals to check what a game update will change.

Practise recovery

Planned backups, rollback and interrupted-write tests to help developers check recovery before releasing a game.

Development progress

Development has started. Engine integration, data recovery, compatibility, performance and usability must be tested before release. No Fab package has been submitted.

Complete feature coverage, a clear interface, useful documentation and marketplace checks are required before submission. Performance and compatibility claims will follow testing.

Where it runs

The planned toolkit runs in the developer’s Unreal Engine project. Any optional platform storage connection will use the customer’s own service account. Supported engine versions and platforms will be published after testing.

Questions about development?

Email support@howthtechnologyfactory.pro and include the product name. An independent HTF product, not affiliated with the engine or marketplace provider.